// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ShopItemAsset.generated.h"

/**
 * 
 */
UCLASS(BlueprintType)
class UShopItemAsset :public UPrimaryDataAsset
{
	GENERATED_BODY()
public:
	UPROPERTY(BlueprintReadWrite,EditAnywhere)
	FText Name;
	UPROPERTY(BlueprintReadWrite, EditAnywhere)
	UTexture2D* Icon;
	UPROPERTY(BlueprintReadWrite, EditAnywhere)
	float Price;
};